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Pathologic 2

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  • Come now, you haven't given us any time to change the set!



  • Remind a colleague of the Hippocratic Oath—and fail





  • Find a house suffering from an ailment other than sand pest




  • Witness all dreams—including those you'd rather not






  • Jump from the Polyhedron









  • Give names to all who are tongue-tied and mute






  • Trade with children twenty-seven times


  • Bring something invaluable to the outside world



  • Preserve the Town of humanity and warmth, giving it a future


  • Be late to the ending of your own story


  • Make a deal with the Fellow Traveler for some relief from death's burden—and find out what it cost you


  • Become cursed to remain silent… sometimes





  • Be cured of sand plague by touching the Heart of the Town













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