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Quest for Infamy

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  • You've finished Act 1 of Quest for Infamy. Hooray!


  • No more working for Rayford!







  • Using your brains for a change, as well as some firefly's and a jar, you created light in the swamp.




  • You achieved a perfect score in archery.





  • You mastered your spells to a pretty good level. At least they're more powerful now.



  • You talked with everyone in Volksville you needed to speak with to progress to the execution.


  • You showed Gorth some mercy, deciding that killing him was too much.


  • You found the thieves den while travelling the Rogue's path.


  • You found and created all the magic spells for Prospero while travelling the Sorcerer's path.


  • You found and delivered mastadon to Kurdt, your first real task on the path of the Brigand.


  • You gathered the four parts of the Killington seal and locked them together.


  • You met Japsworth and listened to his stories about the Killington family.




  • You gave food to the hunter to give you information on the moonshiner's whereabouts.



  • You reached the Morroi compound by trekking through the sewers in the swamp.







  • You convinced Jan to help you get into Tyr and overthrow Rayford.


  • You freed all the prisoners from Rayford's dungeon and they helped you during the siege of Tyr.


  • You rescued the council of Tyr and they helped you to retake the city from Rayford and his lackeys.


  • You used the green smoke bombs you obtained from Jerrod to help get into Tyr.



  • Showed mercy to Rayford after your final confrontation. But Jan finished him off anyway.


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