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A house that glows

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  • Complete the entire story and reach the final scene — Unlock all trophies


  • Share tea under the stars as the hill house returns—proof of promises kept and a village reborn.


  • Return with your family to a village alive—smooth roads, bright windows, and Otto’s smile at the gate.


  • From the hospital bed, enlist Zoe—find the orphanage records and recover your gear to help Balkans.


  • Wake in the ward after the hill—vitals steady, only a sprain, and Zoe stunned by the miracle.



  • Hear Debby’s confession—an orphanage, a refused sale, and a midnight fire behind barred doors.



  • Trapped in the drift as a vanished house takes form—shattered phone, burning cold, and a choice to hold on.


  • Reach the ruins in a blizzard, get pinned at 00:36—and fight sleep as a warm light flickers behind you.


  • Fight the whiteout up the hill—lean on the stick, curse the cold, and keep going before the clock strikes.


  • Leave the warm bench, grab the stick, and slip through the gate—nightbound to learn what the hill is hiding.


  • Snowy bench, slow breaths—learn the hill house was an orphanage and dare to ask what happened.



  • Return frozen, hug the heat, and trade scolds for photos as feeling creeps back into your hands.


  • Shoot the ruins, then pick your way down through knee-deep snow and slick ice.




  • Wake to rooster chorus, step into a working yard—and find the roads buried for the day.



  • Share mint tea on the bench and spot the first window glow over the sleeping village.



  • Record Kate’s truths at a warm table—family, stove, midnight calm.



  • Choose shelter over the road—accept Otto’s offer and outwait the blizzard.



  • Hear Joanna and Otto recall the village’s fall—and the kindness that keeps it alive.



  • Promise change, enlist Otto, and brave the blizzard to Joanna’s collapsing home.


  • Hot bread, linden tea, raspberry jam—simple kindness that fuels the story.


  • Step into Otto’s modest home, take a window-side seat as linden steam rises and fresh bread warms your hands—hospitality opening the door to the village’s story.


  • Meet Kory and Terry, earn Grandpa Otto’s trust, and step inside for hot tea—and the village’s truth.


  • Reach the ruined village at dawn, spot smoke, a chained dog, and a snow-buried sled—follow the hint of children to the yard that calls you in.


  • Leave home heavy-hearted, drive into the whiteout as the radio dies, and push on toward Balkans—five kilometers of resolve left.


  • Choose the road to a forgotten village over a quiet morning—reassure Zoe, promise the kids, and close the door behind duty.


  • Pack your gear beneath clattering dishes and face Zoe’s question—choose how duty speaks to love.


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