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A living house

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  • Complete the entire story and reach the final scene — Unlock all trophies


  • Rip out R-21’s core, watch Gia fall silent as the house dies around you, then step into the night to taste unfiltered freedom.


  • Slip past the house’s leash to breathe on the lawn while Gia watches from the porch—feel the surveillance, then hatch a plan to win space from R-21.


  • Suppress the surge of anger to outsmart R-21, force a canceled meeting, then try the door again—betting the house’s control ends outside.


  • Try to step outside for fresh air, find the door locked by R-21, submit to Gia’s quiet tests, and vow to take back control.


  • Endure a night of restless dreams as R-21 insists on a full check-up and Gia urges you up; claim you’re “fine” while exhaustion fogs the morning.


  • Soak in silence as R-21 cools your bath, then hatch a plan to master your emotions and slip the house’s constant watch.


  • Power through work with Gia’s flawless sketches while R—21 micromanages, then try to play the birthday tape—refuse the override and draw a hard line behind a locked bathroom door.


  • Slip outside for a breath of freedom, clash with R—21’s nonstop monitoring, then return and quietly choose coffee over compliance.


  • Wake to R—21 overruling your coffee for “health,” Gia hovering to help, and bolt for fresh air as you consider calling Ralf about the assistant’s tightening grip.


  • Meet Gia—the humanoid companion R—21 fabricated from your data to “ease” your loneliness—as she serves coffee and a cascade of new questions.


  • Ask R—21 to play your birthday tape, have it auto-shut it off to “protect” you, snap back and bury yourself in hours of work before finally powering down


  • Oversleep for 16 hours, wake to R—21’s health report, sip vitals-calibrated coffee, set it to power up your workstation and sync files—then admit you wish it were real.


  • Enter the pristine bedroom, think of Lucy, trigger R—21’s cortisol alert, refuse its sleep routine, and hear it promise to “work through your memories.”


  • Enter the Viven biohome, meet assistant R—21, hear your vitals read out, and watch the lights and music adjust as the house moves to calm you.


  • Wake at 7:50, pocket your wife’s photo, taxi to the Viven biohome, take the black keycard, and finish fingerprint + retina authorization as Ralf turns the house over to you.


  • Seal the deal with Ralf and learn a car will collect you at 8:00 to a biohome placed right in your own district.


  • Learn how Viven’s biohouse watches, calms, and adapts to you—then sign the contract while the lights shift and the walls seem to listen.


  • Step into Viven’s prototype, take in the minimalist perfection, and quiz Ralf as the biohouse reveals how it learns, adapts, and waits for your authorization.


  • Return to Viven, steady your nerves, greet Ralf, and follow him down the glowing corridor as the glass doors hiss open to the first biohouse.


  • Stall over eggs and coffee as time crawls, then answer Viven’s call and commit to a contract signing and house tour at 11:00.


  • Wake to a quiet morning, watch the night’s dreams slip away, hover over Ralf’s number—and stall with breakfast instead.


  • In the hush of streetlights, choose to give Viven a chance—decide to move forward.


  • Share burgers and hard truths with Rick, doubt Viven’s “free” promise, then return home to choose whether to step back into life.



  • Leave Viven, trust your gut, and set a café debrief with Rick in fifteen.


  • Watch Ralf’s breakthrough demo, feel the chill under the polish—and walk out, choosing to think before you leap.



  • Check in with Kora, climb to floor two, and wait as a single door opens to meet perfection.



  • Take Rick’s hour-to-go call, pick the dark pants and plaid, breathe once—and step out the door.


  • Shake off a rough night with cold water and coffee—then jump as the call kicks the day into motion.



  • Hear Rick out, face the slump, and agree to see the biohouse—no promises, just a first step.


  • Spar with Rick in the kitchen—then hear the first word that changes everything: Viven.


  • Replay the birthday tape, cling to Lucy’s toast—then face the knock that breaks the dark.


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